<<set $showHomeLink = true>>
@@.image-wrapper-w70p;<img src="Pics\Beginning.jpeg" style="width: 75%; height: auto;"> @@
Created by Yae Yadir
Welcome to MYSTERY, an interactive journey of passion, intrigue, and secrets. In this game, you step into the world of main character, a sharp-witted journalist who finds himself entangled in a night of danger, seduction, and forbidden desires. Every choice you make will shape the story—leading to steamy encounters, thrilling discoveries, or shocking betrayals.
[[Are you ready to uncover the truth?->Disclaimer]]
[[CHANGELOG]]<h1 align="center">DISCLAIMER</h1>
<h2 align="center">Warning: Adult content!</h2>
<hr>
<div align= "center">MYSTERY is an adult interactive text adventure that contains explicit sexual content, strong language, and mature themes intended for audiences 18 years and older. This game explores themes of sensuality, mystery, and desire, featuring same-sex relationships and erotic encounters. All characters depicted are consenting adults. By proceeding, you confirm that you are of legal age and comfortable with the content presented.
If you are under 18 or uncomfortable with explicit material, please exit the game now.
Player discretion is advised.</div>
<hr>
<<run UI.settings()>>
<div align="center">Are you 18+ years old & want to play?</div>
<div align="center">[[Yes!->Create the character]] | [[No!->Leave Now]]</div><<if $wasNameRandomized>>
<<set $mainChar.firstName = either(
"Kai", "Jordan", "Tyris", "Travis", "Josiah", "Jeremiah", "James", "Edward", "Jerry", "Jhonathan", "Nathaniel", "Roshaun", "Fred", "Johnny", "Tomas", "Steve", "Henry", "Thomas", "Stephon", "Jason", "Samuel", "Gabriel", "Lewis"
)>>
<</if>>
@@.image-wrapper-w70p;<img src="Pics\Beginningmirror.webp" style="width: 75%; height: auto;"> @@
Welcome, player. Before you begin your journey, let’s shape your version of the main character.
Enter Your Name
<<textbox "$mainChar.firstName" "Kai">> (<<checkbox "$wasNameRandomized" false true>> Random)
Select Your Age (Must be 18+)
<<listbox "$mainChar.age" autoselect>>
<<option 28>>
<<option 18>>
<<option 21>>
<<option 25>>
<<option 30>>
<</listbox>>
Choose Your Build
<<listbox "$typeBody" autoselect>>
<<option Lean>>
<<option Muscular>>
<<option Soft>>
<<option Slim>>
<</listbox>>
Your birthday is on the 21st of April.
Today is April 7th
[[Confirm & Begin->prologue]]<h1 align="center">LEAVE NOW!</h1>
<hr>
<div align= "center">Sorry, but MYSTERY is strictly for adults (18+).
This game contains explicit sexual content and mature themes that are not suitable for minors.
If you are under 18, please exit immediately and return when you are of legal age.
Stay safe, and we’ll see you when the time is right.</div><h1 align="center">Prologue: The Invitation</h1>
<hr>
The night is warm, the city humming with life as you step out of your apartment. Streetlights flicker, casting golden pools of light onto the pavement. Your phone vibrates. A message.
<h3 align="left">Unknown Number:</h3>
$mainChar.firstName, your presence has been requested. The Velvet Room. Midnight. Come alone."
A second message follows. This time, an address. No sender name. No explanation. Just intrigue.
You’ve heard whispers of The Velvet Room before. A secretive club, invitation-only. A place where men of power and mystery gather, where desires are indulged in the shadows.
Why you? Who sent this? And more importantly... do you go?
<h3 align="left">Your Choices:</h3>[[Curiosity Wins]] – You’ve always had a nose for mystery. You head to the address, ready to see what awaits.
[[Play It Safe]] – Something feels off. You do some digging before deciding.
[[Ignore It]] – You have better things to do… but the thought lingers in your mind.<h1 align="center">Chapter 1: The Velvet Room</h1>
<hr>
You decide not to waste time. The night is young, and if someone went through the trouble of finding you, they must have a good reason.
Dressed in your best—fitted slacks, a sleek button-down, and just the right amount of cologne—you make your way to the address. The city glows around you, but the deeper you go, the quieter it gets. The streets feel exclusive, the kind of wealth that doesn’t flaunt itself, just exists.
@@.image-wrapper-w70p;<img src="Pics\House.webp" style="width: 75%; height: auto;"> @@
Finally, you arrive. A grand, black-bricked mansion looms ahead, its entrance guarded by two tall men in matching suits. Their eyes lock onto you as you approach.
"Name?" one of them asks, his voice deep and smooth.
<h3 align="left">What do you do?</h3>[[Be direct.]]
[[Be cautious.]]
[[Flirt a little.]]<h1 align="center">Chapter 1: Play It Safe</h1>
<hr>
Something about the message makes your skin prickle—not in fear, but in awareness. You’ve received your fair share of anonymous tips and cryptic leads as a journalist, but this one feels... personal.
You don’t head straight to the address. Instead, you settle into your apartment, dim the lights, and start digging.
First stop: searching ‘The Velvet Room’ online.
Your fingers dance over the keyboard, but the results are frustratingly vague. A few mentions in obscure forums. Rumors of a members-only club for the elite. Some say it’s a place for business deals in the shadows, others claim it’s more… intimate.
Then, a private blog post catches your eye—buried deep in the search results. The author talks about a “high-stakes club where men are chosen, not invited.” But the post ends abruptly. The last line reads:
"If you get the call… be ready. It’s never just a game."
A chill rolls down your spine.
Before you can click away, your phone buzzes. Another message from the unknown number.
<h3 align="left">Unknown Number:</h3>
"Still thinking? Time is running out, $mainChar.firstName."
Your heart pounds. Whoever this is, they know you’re hesitating.
Your Choices:
[[Screw it. You’re in.]]
[[Reach out to a contact.]]
[[Ignore it.]]
<h1 align="center">Chapter 1: Ignoring the Unknown</h1>
<hr>
You stare at the message for a moment, your thumb hovering over the screen. Whoever sent this knows your name, your number, maybe even more. But that doesn’t mean you have to play their game.
With a scoff, you lock your phone and toss it onto the coffee table. Not tonight.
You go about your evening—grabbing a drink (non-alcoholic, of course), throwing on some music, and stretching out on your couch. It’s been a long week, and the last thing you need is to get caught up in some shadowy invitation that could be a prank… or worse.
Your mind drifts, but there’s an itch in the back of your skull. What if it was real?
The Velvet Room. The exclusivity. The warning: “If you get the call… be ready. It’s never just a game.”
You shake it off. It’s not your problem.
Then—a knock at your door.
Not your phone. Not another text. A real, physical knock.
It’s past midnight. No one should be here.
Your stomach tightens. You sit up slowly, heart pounding. Another knock. Louder this time.
Who the hell…?
<h3 align="left">Your Choices:</h3>
[[Check the peephole.]]
[[Stay silent.]]
[[Open the door.]]<h1 align="center">Chapter 2: Check the Peephole</h1>
<hr>
You stand still for a moment, listening. The hallway is quiet, but something doesn’t feel right. The knock from earlier still echoes in your mind—too soft to be threatening, too intentional to ignore.
Your gaze shifts to the heavy door. It’s solid, carved from dark wood, but there’s a small, round peephole at eye level. You step forward slowly, caution guiding your every movement.
The brass is cool against your forehead as you press closer. You squint through the small lens.
At first, nothing.
Then—movement.
There’s a figure standing just outside, facing the door. He’s tall, shadowed by the dim hallway light, wearing a sharp black coat that clings to his form. You can’t make out his face clearly, but something about his posture tells you he’s waiting for something.
He knows someone is inside.
$mainChar.firstName (whispers): "Who are you…?"
He doesn’t knock again. He doesn’t move. Just stands there—still as a painting—head tilted slightly, as if he can feel your eyes on him.
Then… he smirks.
Just for a moment.
You recoil slightly, heart jumping. Did he see you? Is that even possible?
You blink, press your eye back to the lens.
He’s gone.
Vanished—like he was never there.
You stare at the empty hallway. Cold air slips beneath the doorframe. The tension in the room grows tighter. Something is happening.
Something just began.
<h3 align="left">Your Choices:</h3>
[[Open the door]]
[[Lock the door]]<h1 align="center">Chapter 2: Check the Peephole</h1>
<hr>
The knock fades into silence.
You stand completely still, the dim light of your apartment washing everything in a soft amber hue. Your hand hovers near the door, but you don’t move. Not yet.
You step back, slow and quiet. No sudden sounds. No words.
Whatever—or whoever—was out there, you’re not giving them the satisfaction of knowing you’re afraid. Or curious. Or even awake.
You slip your phone into your back pocket and back away from the entrance, heart racing beneath your calm exterior. The living room suddenly feels too open, the shadows too alive. You grab the remote, kill the TV, and sit in the dark, the glow from the hallway outside your apartment still slipping through the crack beneath the door.
Your breath evens out. You’ve done this before—waited, listened, survived.
But then... something changes.
The light under the door vanishes. Someone’s standing there. You know that kind of shadow. Too still. Too long.
Still, you don’t move.
Seconds pass.
Then a minute.
Two.
And then—quiet footsteps, fading down the hallway.
You wait five more minutes before standing. Still silent. Still watching.
But the chill in your spine lingers.
Whoever they were… they knew your name.
They knocked.
They waited.
And now... they’re gone.
For now.
Your Choices:
[[Check the hallway after a while.]] Maybe they left something.
[[Barricade the door and try to sleep.]] It’s been a long night.<h1 align="center">Chapter 2: Open Door</h1>
<hr>
You stare at the door, your pulse ticking loud in your ears. Whoever knocked is gone now—or at least, they want you to think they are.
Still… the curiosity gnaws at you.
What if this is more than a prank?
What if it’s connected to the text? The invitation?
You reach for the lock.
Click.
The sound feels loud in the quiet room.
You slowly twist the handle and pull the door open.
The hallway greets you—dim, quiet, still.
Nobody in sight.
You poke your head out, scan both ends of the corridor. It looks normal. Familiar. But the silence is… too perfect.
Then you see it.
A black envelope, lying on your welcome mat.
Your breath catches.
You pick it up. It’s identical to the first one—sleek, matte paper, no return address. Your name is written in silver ink on the front:
$mainChar.firstName.
You hesitate for just a moment before opening it.
Inside:
A single black card with embossed gold text.
Mysterious Man: You had your chance to walk away. Now, we begin.
No signature. No location this time. Just that message.
As you're about to close the door—
A hand shoves into your back.
Hard.
You stumble forward into your apartment.
The door slams shut behind you.
Someone's in the room with you now.
You turn, heart racing.
He’s there. The man in the coat. From the peephole. From the hallway.
Calm. Collected. Blocking your only exit.
Mysterious Man: You made your choice.<<if $lastPlace == "Foyer 1">>
[[You opened the door.->Foyer 1]]
<<elseif $lastPlace == "Foyer">>
[[You opened the door.->Foyer]]
<</if>><h1 align="center">Chapter 2: Screw it, You're In.</h1>
<hr>
Enough thinking. Enough second-guessing.
You grab your coat, toss your phone in your pocket, and lock your apartment behind you. The air outside is warm, still, and heavy with tension. Like the city knows something’s about to happen.
Your ride cuts through the streets in silence. No music. Just your pulse and the occasional flicker of doubt that you push down with each passing block.
When you arrive at the address, it’s exactly what you expected—and not at all what you imagined.
A towering black-brick mansion looms before you. Elegant. Private. Lit just enough to hint at its beauty without revealing its secrets. The gate is open.
As if it’s been waiting for you.
You step inside.
The foyer swallows you in low gold light, velvet walls, and silence. Two men in tailored black suits flank the staircase. One nods as you approach.
Doorman (low, unreadable):
"Name?"
$mainChar.firstName (clearing your throat):
"I was invited. No name was given."
He doesn’t look surprised. Just motions to the right.
Doorman:
"This way."
You follow the silent man down a narrow hallway. Velvet curtains line the walls. You pass a dimly lit room where laughter and skin mingle in the shadows. You don’t slow down.
Finally, the man stops at a single door—painted black, with a golden “V” carved into its surface. He opens it and gestures you inside without a word.
You step through.
And the door closes behind you.
The light here is low, warm, intimate. The air is thick with perfume, smoke, and something else—something male.
Everywhere you look, there are men—lounging, talking, touching. Bare skin glows beneath chandeliers. Whispers curl around the room like slow-dancing ghosts.
A tall figure approaches from the far end of the room. Fitted shirt, open collar, sharp eyes, slow smile. The same man from the text? From the invitation?
Mysterious Man (smiling):
"Welcome, $mainChar.firstName. You made the right choice."
He offers his hand.
You don’t hesitate. You take it.
<hr>Your Choices:
[[Follow him]]. Let him guide you deeper into the Velvet Room.
[[Challenge him.]] You're here, but you're not just another guest.<h1 align="center">Chapter 2: Reach Out to a Contact.</h1>
<hr>
You lean back in your chair, eyes fixed on the black envelope still resting on the table. The handwriting. The wording. The location.
It all feels deliberate.
Too deliberate to ignore.
You unlock your phone and scroll through your contacts until you land on a name:
Niko.
Old friend. Club scene insider. Knows everyone—and everything—about the hidden places in the city. If The Velvet Room is real, Niko’s either been there or gotten someone kicked out of it.
You hit call.
After three rings, he picks up.
Niko (groggy):
"Who’s dying?"
$mainChar.firstName (dry):
"Might be me. Depends on how tonight goes."
Niko (perks up):
"Oop. That sounds messy. I’m listening."
You explain. The message. The name. The address. The tone in his voice shifts halfway through.
Niko (quiet now):
"You said Velvet Room?"
$mainChar.firstName:
"Yeah. You know it?"
Niko (pause):
"I’ve heard of it. Not somewhere you just walk into. It’s private. Word-of-mouth only. Super rich. Super weird. Men only. Some say it's a club. Others say it’s a... sanctuary. I’ve never been. Never got invited."
$mainChar.firstName:
"So why would they invite me?"
Niko:
"I don’t know. But if they did... they either want something from you, or already have something on you. It’s not random."
A long silence.
Niko (softly):
"Just… be careful, okay? Places like that don’t open their doors without a price."
You hang up a few minutes later. Your hands are steady. But your pulse?
Pounding.
<hr>Your Choices:
[[Ignore the warning.]] Go to the mansion anyway. Curiosity’s taken over.
[[Call Niko back and ask if he knows someone inside.]] Maybe you can get an inside track.<h1 align="center">Chapter 2: Ignore It</h1>
<hr>
You stare at the message one last time.
"Kai, your presence has been requested. The Velvet Room. Midnight. Come alone."
Your thumb hovers over the screen.
Block the number?
Delete the message?
$mainChar.firstName (muttering):
"Yeah, no. I’m good."
You toss the phone face-down on the couch and flop beside it, dragging a blanket over your lap. The world outside might be spinning in secrets and shadows, but in here?
It’s quiet. Normal. Yours.
Or at least, it was.
Even as the hours tick past, your thoughts won’t leave the message alone. The wording. The tone. The fact that they knew your name. You check your door. Recheck the locks. You even close the blinds tighter than usual, for no real reason other than instinct.
You turn on a movie. Try to distract yourself.
You even laugh at a scene you’ve seen a dozen times.
But then…
Your phone buzzes.
Unknown Number:
"Suit yourself."
You sit up straight.
You didn’t respond. Didn’t type a single word.
They were watching. Or waiting. Or both.
You grip the phone tighter. The air in the room shifts—barely noticeable, but cold. A breeze that wasn’t there before brushes across your neck.
You turn.
Nothing.
You try to shake it off. It’s probably just your mind messing with you.
But the silence feels louder now. The walls a little closer. The shadows... [[a little darker.->BedroomDifferent]]<h1 align="center">Chapter 2: Be Direct</h1>
<hr>
You decide that the best approach is to take control of the situation. No games. You’re $mainChar.firstName—bold, confident, and always prepared for anything.
With a calm but steady voice, you answer,
$mainChar.firstName: $mainChar.firstName. I’m here for the Velvet Room.
The man in the suit raises an eyebrow, his lips curling into a faint smile as if he’s impressed by your straightforwardness. He takes a moment, his gaze scanning you from head to toe, before stepping aside and motioning for you to enter.
He says, leading you into the dimly lit hallway of the mansion.
You’re immediately struck by the luxurious yet mysterious atmosphere. Velvet curtains, gold-trimmed mirrors, and the soft hum of music that seems to pulse through the walls. The deeper you go, the more you feel like you’re entering another world entirely—one where anything could happen.
As you walk, the man glances over his shoulder, eyes narrowing just slightly.
Mysterious Person: The Velvet Room is not just about pleasure, $mainChar.firstName. It’s about... understanding your desires. Let’s see if you’re ready.
<h3 align="left">Your Choices:</h3>
[[Stay silent]]. Let him lead the way and see what comes next.
[[Ask questions.]] What does he mean by "understanding desires"?<h1 align="center">Chapter 2: Be Cautious</h1>
<hr>
You’ve been in enough situations where things didn’t add up, and you’re not about to walk blindly into a trap. You look the man up and down before answering, "I’m just trying to figure out who’s behind this invitation. Who sent it?"
The man pauses, a flicker of something unreadable in his eyes. His lips tighten, but then he chuckles.
Mysterious Person: You’re more cautious than most. Smart.
He leans in closer, lowering his voice.
Mysterious Person: You want to know who sent you? It’s not about who, $mainChar.firstName. It’s about what. What you want. What you need.
Before you can respond, he turns and walks toward a set of double doors, glancing back at you.
Mysterious Person: The rest of your questions will be answered inside.
He opens the doors with a soft creak, revealing a dimly lit lounge filled with opulent furniture and people lost in conversation, laughter, and more... intimate activities.
<h3 align="left">Your Choices:</h3>
[[Follow him.]] You’re already here—might as well see what’s inside.
[[Ask one more question.]] What does he mean by "Something still doesn’t sit right with you."?<h1 align="center">Chapter 2: Flirt a Little</h1>
<hr>
You decide to see if you can turn the situation into a little fun. Smiling seductively, you raise an eyebrow and let your voice drop an octave.
$mainChar.firstName: $mainChar.firstName.
You say smoothly.
$mainChar.firstName: I’m guessing you're not just here to check my name off a list.
The man’s lips twitch upward, a knowing glint flashing in his eyes. He steps closer, lowering his tone.
Mysterious Person: I like the way you think, $mainChar.firstName. But if you want answers, you’ll have to play the game.
His breath brushes against your ear as he leans in. The heat between you both rises instantly, the space between your bodies charged with unspoken tension. He steps back slightly, making a gesture toward the mansion.
Mysterious Person: Come inside, and let me show you how this game is played.
You feel your pulse quicken as he turns away, confident that you’ll follow.
Your Choices:
[[Follow him.->follow him]] The flirtation is just getting started, and you’re intrigued by what’s behind those doors.
[[Push him further.]] Ask what he meant by "the game" and see if you can get a rise out of him.<h1 align="center">Chapter 3: Into the Velvet Room</h1>
<hr>
The hallway stretches ahead, dimly lit by golden sconces that cast flickering shadows along the velvet-lined walls. The air is thick with something intoxicating—a blend of expensive cologne, candle wax, and raw, unspoken hunger.
The man leading you says nothing more, but his presence alone is enough to stir something inside you. His broad frame moves with the confidence of someone who knows exactly where he’s taking you.
After passing through another set of heavy doors, you arrive at a private lounge—darker, more intimate. Plush seating surrounds a low table, where glasses of deep red wine rest beside flickering candlelight.
The man turns to face you, standing close—closer than necessary.
He murmurs, studying you with piercing green eyes. His voice is low, sultry, almost testing.
You don’t respond. You only hold his gaze, waiting.
A slow smirk curves his lips. He likes that.
Without another word, he reaches for the top button of his dress shirt—unfastening it, then the next. The fabric slips open, revealing a carved chest, skin smooth under the soft glow of the room. His fingers trail down, pausing at his belt.
Mysterious Person: Tell me, $mainChar.firstName... do you follow just as well as you obey?
His voice is a dare, a challenge. [[Your pulse quickens.->First Sex]]<h1 align="center">Chapter 3: The Question of Desire</h1>
<hr>
$mainChar.firstName folds his arms, standing firm as he watches the man move toward the heavy doors leading deeper into the mansion. There’s an undeniable allure to the stranger’s confidence, but something about this whole situation feels deliberately obscure—too smooth, too well-rehearsed.
$mainChar.firstName: What exactly do you mean by understanding desires?
$mainChar.firstName asks, his voice measured.
The man pauses just before pushing the doors open. He turns slightly, his lips curving into the faintest smirk, as if he was waiting for this question.
Mysterious Person: You think desire is just about pleasure?
He muses, stepping closer to $mainChar.firstName. His voice is lower now, softer, yet undeniably dominant. "It’s deeper than that. Desire is about surrender. Control. Power. Sometimes it’s about knowing what you want… and sometimes it’s about letting someone else show you.
$mainChar.firstName swallows, the weight of those words settling in his chest. The stranger doesn’t break eye contact, and there’s a heat behind his gaze that makes it impossible to look away.
Mysterious Person: Come with me.
He finally says, [[pushing the doors open.->Bedroom Description]]
<h1 align="center">Chapter 3: Shadows & Caution</h1>
<hr>
You walk a few steps behind him, your senses heightened. The air in the mansion feels different the deeper you go—thicker, heavier, charged with something unspoken. The dim lighting from the flickering sconces casts long shadows along the hallways, distorting the edges of reality just enough to make you wonder what you’ve stepped into.
He moves with an effortless confidence, never hesitating, never looking back—as if he already knows you’ll follow. But you keep your distance, your steps measured.
Eventually, he stops in front of a set of double doors, carved with intricate swirling designs that almost seem to move under the flickering candlelight. He turns to you, his expression unreadable.
Mysterious Person: You’re careful. I like that.
You don’t respond right away. Instead, you study him, searching for any sign of deception.
$mainChar.firstName: I don’t make a habit of walking into the unknown without thinking first.
He smirks, clearly entertained by your caution.
Mysterious Person: And yet, here you are.
A slow exhale leaves your lips. He’s right. You followed him despite the warning signs flashing in the back of your mind. Something about him—**his presence, his voice, the way he holds himself with such quiet control—**makes it impossible to just walk away.
He tilts his head slightly, watching you.
Mysterious Person: You don’t have to step inside if you’re unsure. But something tells me you want to know what’s behind these doors.
Your gaze flicks between him and the doors. There’s no visible threat, no real reason to turn back—[[yet your instincts are still on high alert.->Bedroom Description]]<h1 align="center">Chapter 3: Question of Knowledge</h1>
<hr>
"Before we go any further, I need to know—why was I invited here?"
The man studies you for a moment, his expression unreadable. His dark eyes flicker with something between curiosity and amusement as he leans back slightly, putting just a little more space between you.
Mysterious Person: You’re persistent. I like that.
He moves toward the nearby chaise lounge, his fingers running along the leather before settling onto the armrest. The firelight casts long shadows across the room, and for a moment, he seems lost in thought.
Mysterious Person: You weren’t just invited. You were chosen.
You cross your arms, trying to mask the slight unease creeping in.
"Chosen for what?"
A small chuckle escapes him as he shakes his head.
Mysterious Person: That… is a story for another time.
He brings you to a set of [[double doors.->Bedroom Description]]
<h1 align="center">Chapter 3: Velvet Temptations</h1>
<hr>
You don’t hesitate for a second. You step closer, closing the distance between you and him. His eyes narrow slightly, clearly aware of the shift in your energy—but he doesn’t move.
Mysterious Person: So, you’re not backing down, huh?
You give him a small smirk of your own, keeping your eyes locked on his. There’s no fear, no hesitation now—just curiosity and a quiet intensity building between you. You lean in slightly, lowering your voice so only he can hear.
$mainChar.firstName: I want to know more—about you. About what you really want.
He watches you for a moment, an unreadable expression crossing his face. But something flickers in his eyes, a quiet approval, before he tilts his head, taking a step back toward the double doors.
Mysterious Person: You’re bold, I’ll give you that.
With a swift motion, he presses his hand against the door handle, pushing it open just enough for you to see the dimly lit space beyond. The faintest scent of something intoxicating drifts from the room—rich, warm, and slightly spicy. He doesn’t immediately step inside, though. Instead, he waits for you to make your move.
$mainChar.firstName: What if it’s exactly what you’re looking for? What if this place isn’t just a game?
You feel the urge to step forward, to take control of the situation, to push the boundaries just a little further. You’re not sure what’s behind that door, but there’s something about the way he’s looking at you, something about the tension between you, that makes it impossible to turn back now.
$mainChar.firstName: I’m ready to find out.
You press a little closer to him, close enough that you can feel the heat of his body radiating toward you. You lean in, your lips almost brushing his ear as you whisper,
Mysterious Person: What are you afraid of?
The question hangs in the air, thick and daring. You’re not waiting for an answer now—you’re making your own choices, pushing the boundaries between you both. His breath hitches for just a second as you close the gap between you, and for a moment, the world around you seems to [[hold its breath.->First Sex]] <h1 align="center">Chapter 3: Mysteryious Flirt</h1>
<hr>
The mysterious man doesn’t wait for a response—he simply tilts his head toward the dimly lit hallway and starts walking. There’s something about the way he moves—deliberate, controlled, powerful. You follow, your footsteps muffled by the thick carpet, the scent of aged wood, faint musk, and something darker lingering in the air.
You take a step closer, just enough for your voice to drop into something more intimate.
$mainChar.firstName: So, do you always lure strangers into dark hallways, or am I just special?
He glances at you from the corner of his eye, that same slow, knowing smirk tugging at his lips.
Mysterious Person: Maybe I just like a little company... especially when they’re this intriguing.
The flickering wall sconces cast golden shadows as he turns a corner, his pace slowing just enough that you nearly brush against his side. You let your fingers graze the sleeve of his shirt, testing the waters. He doesn’t pull away. If anything, his arm tenses beneath your touch, a subtle reaction—one that tells you he’s paying attention.
You take another step closer.
$mainChar.firstName: And what exactly do you find intriguing?
He stops walking.
The sudden stillness between you hums with something unspoken, electric. He turns to face you fully now, his gaze sweeping over you with unhurried appreciation. He doesn’t answer immediately—instead, he reaches up, barely ghosting his fingers along your jaw before retreating.
Mysterious Person: Wouldn’t you like to know?
Your breath catches, but you don’t let it show. Instead, you match his energy, tilting your head slightly, letting your own gaze linger.
$mainChar.firstName: I would. But I think you like keeping me guessing.
He chuckles—low, warm, just a little dangerous.
Mysterious Person: Perhaps. Or maybe I’m just waiting to see if you’ll take the next step.
The challenge is clear. The space between you is small—one move, and you’d close the [[gap completely.->First Sex]]<<set $mainChar to new ManCharacter({
firstName: "Kai",
lastName: "Smith",
age: 28,
freakness: 3,
energy: 100,
arousal: 0,
intoxication: 0,
}); >>Name: $mainChar.firstName
Age: $mainChar.age
Energy: $mainChar.energy | Max energy: $mainChar.maxEnergy
Freakness: $mainChar.freakness
<<back "Back">><<include "Basic Character class">>
<<include "Man Character Class">>
<<include "Main Character">>
<<cacheaudio "mystery" "Mystery.mp3">>
<<set _images = [
"Pics/Backyard/Back.jpg",
"Pics/Backyard/Back.jpg",
"Pics/Backyard/Back.jpg"
]>><<script>>
window.ManCharacter = function (config) {
this.gender = variables().GENDER_MALE;
this.genitals = variables().GENITALS_MALE;
this.weight = variables().DEFAULT_WEIGHT + 10;
this.height = variables().DEFAULT_HEIGHT + 5;
Object.keys(config).forEach(function (pn) {
this[pn] = clone(config[pn]);
}, this);
};
ManCharacter.prototype = Object.create(BasicCharacter.prototype);
ManCharacter.prototype.constructor = BasicCharacter;
ManCharacter.prototype.clone = function () {
return new BasicCharacter(this);
};
ManCharacter.prototype.toJSON = function () {
var ownData = {};
Object.keys(this).forEach(function (pn) {
ownData[pn] = clone(this[pn]);
}, this);
return JSON.reviveWrapper(
'new BasicCharacter($ReviveData$)', ownData
);
};
<</script>>
<<script>>
window.BasicCharacter = function (config = {}) {
this.firstName = '';
this.lastName = '';
this.age = '';
this.freakness = 0;
this.energy = 0;
this.maxEnergy = 100;
this.intoxication = 0;
// Apply config values if provided
Object.keys(config).forEach((pn) => {
this[pn] = clone(config[pn]);
});
};
BasicCharacter.prototype.clone = function () {
return new BasicCharacter(this);
};
BasicCharacter.prototype.toJSON = function () {
let ownData = {};
Object.keys(this).forEach((pn) => {
ownData[pn] = clone(this[pn]);
});
return JSON.reviveWrapper('new BasicCharacter($ReviveData$)', ownData);
};
// Setter and Getter Methods
BasicCharacter.prototype.setFirstName = function (firstName) {
if (firstName) this.firstName = firstName;
};
BasicCharacter.prototype.getFirstName = function () { return this.firstName; };
BasicCharacter.prototype.setLastName = function (lastName) {
if (lastName) this.lastName = lastName;
};
BasicCharacter.prototype.getLastName = function () { return this.lastName; };
BasicCharacter.prototype.setAge = function (age) {
if (age > 0) this.age = age;
};
BasicCharacter.prototype.getAge = function () { return this.age; };
// Freakness Methods
BasicCharacter.prototype.increaseFreakness = function (value) {
if (value > 0) this.freakness = Math.min(this.freakness + value, 100);
};
BasicCharacter.prototype.decreaseFreakness = function (value) {
if (value > 0) this.freakness = Math.max(this.freakness - value, 0);
};
BasicCharacter.prototype.setFreakness = function (value) {
if (value >= 0) this.freakness = Math.min(value, 100);
};
BasicCharacter.prototype.getFreakness = function () { return this.freakness; };
// Energy Methods
BasicCharacter.prototype.increaseEnergy = function (value) {
if (value > 0) this.energy = Math.min(this.energy + value, this.maxEnergy);
};
BasicCharacter.prototype.decreaseEnergy = function (value) {
if (value > 0) this.energy = Math.max(this.energy - value, 0);
};
BasicCharacter.prototype.setEnergy = function (value) {
this.energy = Math.min(Math.max(value, 0), this.maxEnergy);
};
BasicCharacter.prototype.getEnergy = function () { return this.energy; };
// Max Energy Methods
BasicCharacter.prototype.increaseMaxEnergy = function (value) {
if (value > 0) this.maxEnergy += value;
};
BasicCharacter.prototype.decreaseMaxEnergy = function (value) {
if (value > 0) this.maxEnergy = Math.max(this.maxEnergy - value, 0);
};
BasicCharacter.prototype.getMaxEnergy = function () { return this.maxEnergy; };
// Intoxication Methods
BasicCharacter.prototype.increaseIntoxication = function (value) {
if (value > 0) this.intoxication += value;
};
BasicCharacter.prototype.decreaseIntoxication = function (value) {
if (value > 0) this.intoxication = Math.max(this.intoxication - value, 0);
};
BasicCharacter.prototype.setIntoxication = function (value) {
if (value >= 0) this.intoxication = value;
};
BasicCharacter.prototype.getIntoxication = function () { return this.intoxication; };
<</script>><div style="font-size: 10pt"><i>By Yae Yadir</i></div>The man guides you to a secluded room away from tenants.
He rips off your clothes and forces you into doggy position.
He probes, then forces his cock in your ass.
@@.image-wrapper-w70p;<img src="Pics\Scene1\Sex_1.gif" style="width: 75%; height: auto;"> @@
@@.image-wrapper-w70p;<img src="Pics\Scene1\Sex_2.gif" style="width: 75%; height: auto;"> @@
@@.image-wrapper-w70p;<img src="Pics\Scene1\Sex_3.gif" style="width: 75%; height: auto;"> @@
@@.image-wrapper-w70p;<img src="Pics\Scene1\Sex_4.gif" style="width: 75%; height: auto;"> @@
He pulls out, and start forcing his dick in your mouth.
@@.image-wrapper-w70p;<img src="Pics\Scene1\Sex_6.gif" style="width: 75%; height: auto;"> @@
He cums all over your face, then leaves you there.
@@.image-wrapper-w70p;<img src="Pics\Scene1\Sex_5.gif" style="width: 75%; height: auto;"> @@
[[Head to the entrance->Foyer 1]]
@@.image-wrapper-w70p; style="width: 75%; height: auto;"> @@@@.image-wrapper-w70p;<img src="Pics\Foyer.jpg" style="width: 75%; height: auto;"> @@
<<if visited() is 1>>
The main foyer of the mansion is an awe-inspiring space, designed to evoke both luxury and mystery. As you step inside, you’re greeted by the scent of rich wood and polished leather, mingling with a faint hint of incense that hangs in the air. The floor beneath your feet is made of gleaming black marble, with intricate gold patterns running through it like veins of light.
Towering above you, the ceiling is a work of art—painted in deep crimson and gold, depicting abstract shapes that hint at celestial bodies. A large, chandelier made of dark crystal hangs overhead, casting a soft, ambient glow that dances across the walls. The chandelier's light reflects off the polished surfaces, creating shimmering shadows that seem to move with a life of their own.
To your left and right, two grand staircases wind up to a second floor, each with a black iron railing adorned with subtle gold filigree. They curl upward like elegant serpents, leading to unseen rooms that are out of view, adding an air of secrecy to the already enigmatic space.
In the center of the room, a large circular table sits beneath the chandelier, its surface polished to perfection and adorned with a few strategically placed crystal decanters, filled with a rich, amber liquid. Soft, plush chairs surround it, as if waiting for conversation—or something more.
The walls are lined with deep velvet curtains, rich in color—burgundy and midnight blue—offering a sense of intimacy and privacy. A few abstract paintings in dark, moody tones hang on the walls, the subjects obscure, lending an air of mystery to the space. The faint sound of classical music hums in the background, setting the tone for what lies ahead.
As you stand in the foyer, a feeling of anticipation builds in your chest. The air is heavy with unspoken promises. This is a place where anything could happen.
<</if>>
<<set $lastPlace = "Foyer 1">>
[[The Velvet Lounge]]
[[Private Bar]]
[[Hidden Library]]
[[Spa]]
<<if Setting.get("isBDSMPreffered")>>[[A Secret room]]<</if>>
<hr><<set $lastPlace = "Foyer 1">>
[[Front door->Out Front]]
[[Backyard]]
[[Go to Mysterious Man->Find bedroom]]@@.image-wrapper-w70p;<img src="Pics\Lounge\Lounge.png" style="width: 75%; height: auto;"> @@
<<if $lastPlace == "Foyer 1">>
[[Go Back->Foyer 1]]
<<elseif $lastPlace == "Foyer">>
[[Go Back->Foyer]]
<</if>>[[Go Outside->Bar]]
<<set $lastPlace = "The Velvet Lounge">>
[[Drinks]]
[[Talk with Bartender]]
@@.image-wrapper-w70p;<img src="Pics\privatebar.png" style="width: 75%; height: auto;"> @@
<<if visited() is 1>>
You push open the heavy double doors and step into a room that feels like it was cut out of time.
The light here is low—golden and smoky, bleeding from glass sconces shaped like open hands along the walls. There are no windows. No clocks. Only the bar, the music, and the men.
The walls are wrapped in dark wood and deep red velvet, soft to the touch and soundproofed to silence the outside world. The air carries the scent of tobacco, sandalwood, and aged spirits—thick and heady, like lust poured into crystal.
The bar itself curves like a serpent, made of black lacquer and mirrored tile, glowing faintly beneath. Behind it, shelves climb to the ceiling, packed with rare bottles, unlabeled decanters, and liqueurs no one speaks about but everyone seems to know.
The bartender—shirtless, tattooed, deliberate—moves like he’s dancing to the jazz humming from hidden speakers. He doesn’t just pour drinks—he curates moments. He watches his patrons. And somehow always knows who needs what, and who wants who.
There are only a few plush stools, spaced intentionally. Men lean in close here, talking with voices low, hands occasionally grazing thighs or necks. Some drink in silence. Some drink each other in. Every movement is soft. Slow. Loaded.
Off to the side, a velvet curtain partially drawn hides a more private lounge area—a space meant for those who don’t want to be seen until they do.
This isn’t a place for getting drunk.
It’s a place for getting chosen.
And if you sit long enough... you will be.
<</if>>
<<set $lastPlace = "Private Bar">>
[[Drinks]]
<<if $lastPlace == "Foyer 1">>
[[Go Back->Foyer 1]]
<<elseif $lastPlace == "Foyer">>
[[Go Back->Foyer]]
<</if>><<set $libraryVisits += 1>>
@@.image-wrapper-w70p;<img src="Pics\library.png" style="width: 75%; height: auto;"> @@
<<if visited() is 1>>
You find it by accident—or maybe you were meant to.
A narrow hallway behind a mirror.
A latch behind a velvet curtain.
A low creak of hinges… and then:
You step into the Hidden Library.
The scent hits first: aged paper, leather bindings, and something faintly smoky, like incense burned long ago and left to linger in the walls. The space is dim, lit only by flickering amber sconces and a few elegant floor lamps. Dust dances in the beams like ghosts of old stories.
Books line every wall—towering shelves from floor to ceiling. Some titles are worn. Some are bound in soft red or black velvet. A few books are locked shut. And some… don’t have titles at all.
The furniture is low and inviting—deep leather chairs, tufted chaises, and wide couches designed for two… or more. A heavy rug muffles your footsteps, and the room seems to hush itself the moment you enter.
In the far corner, a small table sits beneath a reading lamp. On it: a crystal decanter, two glasses, and an open journal with half a page written in flawless, unfamiliar handwriting.
There’s a warmth here—not just from the room, but from something older. A hum beneath the floorboards. A tension in the air. This isn’t just a space for reading—it’s a space for watching. Waiting.
And sometimes, when the curtains shift or the fire crackles louder than it should…
You swear someone is already here with you.
Just out of view.
Just behind the shelf.
Just waiting for you to open the right book.
<</if>>
<<if $libraryVisits < 3>>
[[Something catches your eyes...->Hidden Book]]
<</if>>
<<if $lastPlace == "Foyer 1">>
[[Go Back->Foyer 1]]
<<elseif $lastPlace == "Foyer">>
[[Go Back->Foyer]]
<</if>>@@.image-wrapper-w70p;<img src="Pics\House.webp" style="width: 75%; height: auto;"> @@
[[Maze]]
<<if $lastPlace == "Foyer 1">>
[[Go Inside->Foyer 1]]
<<elseif $lastPlace == "Foyer">>
[[Go Inside->Foyer]]
<</if>>@@.image-wrapper-w70p;<img src="Pics\Bedroom\Room.webp" style="width: 75%; height: auto;"> @@
Stepping into the bedroom, you’re immediately enveloped by a sense of intimacy and indulgence. The space is vast yet deliberately designed to feel private, cocooned in warmth and secrecy. Dim lighting casts soft golden hues across the room, flickering from strategically placed candles and a few antique lamps, their glow dancing on the deep, wine-colored walls.
The centerpiece of the room is an oversized king bed, draped in black satin sheets that reflect the candlelight in sensual waves. The bed is framed by a dark, carved wooden headboard, its intricate designs hinting at a history of passion and power. Heavy velvet curtains hang around the bed, their deep crimson shade rich against the midnight-black silk that lines their interior—designed to shut out the world entirely.
To the side, a low chaise lounge sits near a crackling fireplace, the soft leather inviting enough to tempt lingering before reaching the bed. The scent of burning wood, mixed with something faintly musky, lingers in the air, adding to the intoxicating atmosphere. A single glass of whiskey rests on a small, marble-topped nightstand, as if someone had only just left it there.
Against the far wall, a massive floor-to-ceiling window is partially covered by sheer drapes, allowing just a sliver of moonlight to spill inside, casting silvery patterns on the floor. The faint sound of the wind outside mixes with the distant hum of the mansion’s nocturnal energy.
Beyond the bed, a private door leads to a hidden en-suite bathroom, where the marble bathtub is large enough for two, if not more. Steam clings to the air, remnants of past indulgences lingering like whispers of pleasure yet to come.
Everything in this room is designed to invite, seduce, and linger in memory. A place where secrets are whispered against silk pillows, where shadows stretch long into the night, and where pleasure is the only rule.
[[Continue->Bedroom]]@@.image-wrapper-w70p;<img src="Pics\Spa\spa.png" style="width: 75%; height: auto;"> @@
[[Get a massage]]
[[Get a Private Massage]]
<<if $lastPlace == "Foyer 1">>
[[Go Back->Foyer 1]]
<<elseif $lastPlace == "Foyer">>
[[Go Back->Foyer]]
<</if>>@@.image-wrapper-w70p;<img src="Pics\Secret Room\bdsm.webp" style="width: 75%; height: auto;"> @@
[[Undress and walk to Man in the corner...->BDSM]]
<<if $lastPlace == "Foyer 1">>
[[Go Back->Foyer 1]]
<<elseif $lastPlace == "Foyer">>
[[Go Back->Foyer]]
<</if>>@@.image-wrapper-w70p;<img src="Pics\Bedroom\Room.webp" style="width: 75%; height: auto;"> @@
[[Bed]]
[[Ring for sex]]
[[Bathroom]]
[[Leave->Foyer]]@@.image-wrapper-w70p;<img src="Pics\Foyer.jpg" style="width: 75%; height: auto;"> @@
<<if visited() is 1>>
The main foyer of the mansion is an awe-inspiring space, designed to evoke both luxury and mystery. As you step inside, you’re greeted by the scent of rich wood and polished leather, mingling with a faint hint of incense that hangs in the air. The floor beneath your feet is made of gleaming black marble, with intricate gold patterns running through it like veins of light.
Towering above you, the ceiling is a work of art—painted in deep crimson and gold, depicting abstract shapes that hint at celestial bodies. A large, chandelier made of dark crystal hangs overhead, casting a soft, ambient glow that dances across the walls. The chandelier's light reflects off the polished surfaces, creating shimmering shadows that seem to move with a life of their own.
To your left and right, two grand staircases wind up to a second floor, each with a black iron railing adorned with subtle gold filigree. They curl upward like elegant serpents, leading to unseen rooms that are out of view, adding an air of secrecy to the already enigmatic space.
In the center of the room, a large circular table sits beneath the chandelier, its surface polished to perfection and adorned with a few strategically placed crystal decanters, filled with a rich, amber liquid. Soft, plush chairs surround it, as if waiting for conversation—or something more.
The walls are lined with deep velvet curtains, rich in color—burgundy and midnight blue—offering a sense of intimacy and privacy. A few abstract paintings in dark, moody tones hang on the walls, the subjects obscure, lending an air of mystery to the space. The faint sound of classical music hums in the background, setting the tone for what lies ahead.
As you stand in the foyer, a feeling of anticipation builds in your chest. The air is heavy with unspoken promises. This is a place where anything could happen.
<</if>>
<<set $lastPlace = "Foyer">>
[[The Velvet Lounge]]
[[Bedroom]]
[[Private Bar]]
[[Hidden Library]]
[[Spa]]
<<if settings.isBDSMPreferred>>
[[A Secret room]]
<</if>>
<hr>
<<set $lastPlace = "Foyer">>
[[Front door->Out Front]]
[[Backyard]]
@@.image-wrapper-w70p;<img src="Pics\Bedroom\Laying.gif" style="width: 75%; height: auto;"> @@
<<if $hour >= 20>>
[[Sleep]] <br />
<<endif>>
[[Have a nap]] (4:00)
[[jerk off]]
[[Get up->Bedroom]]The moment you press the small, golden bell on the nightstand, its soft chime rings out, barely audible over the distant hum of the mansion’s nocturnal energy. For a moment, nothing happens—just the flickering of candlelight against the deep, wine-colored walls and the slow, rhythmic crackling of the fireplace.
Then, the door creaks open.
A figure steps inside, his silhouette framed by the dim hallway light before it disappears as he shuts the door behind him. He moves with confidence, his dark eyes locking onto yours as a slow smirk tugs at the corner of his lips.
"You rang?" he murmurs, his voice low and thick like honey.
You swallow, feeling the weight of his presence as he approaches. The soft glow of the bedside lamp casts a golden sheen over his skin, illuminating the sharp angles of his jaw, the strong line of his shoulders. He’s dressed in crisp black slacks, a button-down slightly undone at the collar, revealing the faintest hint of his toned chest beneath.
"Tell me what you want," he says, standing at the edge of the bed, his fingers tracing the satin sheets in slow, deliberate strokes.
The air between you grows heavy, charged with anticipation. Your pulse quickens as you take in the sight of him—the way his muscles flex beneath his clothes, the way his gaze never wavers.
"I think you already know," you murmur.
He tilts his head, amusement flickering in his eyes. Slowly, he reaches up and undoes the first button… then another…
The heat of the room seems to intensify as the fabric slides down his broad shoulders, revealing the firm planes of his chest. He watches you watch him, enjoying the way your breath hitches, the way your fingers twitch against the sheets.
"I’ll take my time," he promises, voice husky as he moves onto the bed, pressing a knee into the mattress, leaning closer. "But only if you can handle it."
His fingertips skim over your wrist, featherlight, before he grabs your hand and guides it to his chest, letting you feel the heat of his skin, the strong thrum of his heartbeat. The scent of cologne and something uniquely him fills your senses as he leans in, his lips hovering just near yours, teasing but not yet giving in.
"Tell me if I should stop," he whispers.
But you don’t.
And with that, the space between you [[vanishes->sex 1]]@@.image-wrapper-w70p; <img src="Pics\Bathroom\Area.jpg" style="width: 75%; height: auto;"> @@
You find yourself in the bathroom, where the walls are bathed in a deep, dark red hue, giving the space a moody, intimate atmosphere. The crimson color contrasts sharply with the gleaming white fixtures, creating a dramatic effect that draws you in. <br />
To the left, there’s a sink where you can [[wash your face]] and, if you've already brushed your teeth, you can [[brush your teeth]] again if necessary. Above the sink, a medium-sized [[mirror->Mirror]] reflects your image, while beside it, a [[toilet->use toilet]] awaits your attention. <br />
To the left of the toilets is a shower, where you can [[have a shower->Have a shower]] <br />
<br />
<br />
<br />
[[Go back->Bedroom]]
@@.image-wrapper-w70p;<img src="Pics\Bedroom\Ring\Sex_1.gif" style="width: 75%; height: auto;"> @@
@@.image-wrapper-w70p;<img src="Pics\Bedroom\Ring\Sex_2.gif" style="width: 75%; height: auto;"> @@
@@.image-wrapper-w70p;<img src="Pics\Bedroom\Ring\Sex_3.gif" style="width: 75%; height: auto;"> @@
[[Back->Bedroom]]@@.image-wrapper-w70p;<img src="Pics\Bedroom\Sleep.jpg" style="width: 75%; height: auto;"> @@
You slept until a figure in the door, woke you up at 8AM. <br />
<<set $hour = 8>>
<<set $minute = 0>>
<p class="add">+$mainChar.maxEnergy Energy</p> <br />
<<set $mainChar.energy += $mainChar.maxEnergy>>
<<if $brushingTeeth != true>>
<<checkbox "$brushingTeeth" false true>> Brush teeth
<<else>>
<<checkbox "$brushingTeeth" false true checked>> Brush teeth
<<endif>>
<br />
<<if $combingHair != true>>
<<checkbox "$combingHair" false true>> Comb hair
<<else>>
<<checkbox "$combingHair" false true checked>> Comb hair
<<endif>>
<br />
<<link "Get up">>
<<if $brushingTeeth == true>>
<<set $mainChar.appearance.teethBrushed = true>>
<<set $minute += 3>>
<<endif>>
<<if $combingHair == true>>
<<set $mainChar.appearance.isCombed = true>>
<<set $minute += 3>>
<<endif>>
<<goto "Bedroom">>
<</link>>@@.image-wrapper-w70p;<img src="Pics\Bedroom\Nap.webp" style="width: 75%; height: auto;"> @@
You rest a little. Sleepy head...
[[Wake up->Bed]]@@.image-wrapper; <img src="Pics\Bathroom\Face.jpg" style="width: 85%; height: auto;"> @@
[[Go Back->Bathroom]]@@.image-wrapper; <img src="Pics\Bathroom\Teeth.jpg" style="width: 85%; height: auto;"> @@
[[Go Back->Bathroom]]You look at your self in the mirror
@@.image-wrapper; <img src="Pics\Bathroom\self.jpg" style="width: 85%; height: auto;"> @@
[[Back->Bathroom]]@@.image-wrapper; <img src="Pics\Bathroom\Piss.jpg" style="width: 100%; height: auto;"> @@
Why do you want to see this
[[Go Back->Bathroom]]@@.image-wrapper; <img src="Pics\Bathroom\Shower.gif" style="width: 85%; height: auto;"> @@
[[Exit Shower->Bathroom]]@@.image-wrapper-w70p;<img src="Pics\Corridor1.webp" style="width: 75%; height: auto;"> @@
He leads the way, and you follow closely behind, each step echoing softly in the grand hallway. The low murmur of conversation and the flicker of candlelight fill the air, adding to the sense of anticipation. The mansion feels like it has a life of its own—an undercurrent of history and desire that lingers in the shadows.
The Mysterious Man walks with ease, his strides confident, but his eyes constantly shifting to meet yours—a silent invitation, a challenge. There’s a strange magnetism about him that makes it hard to focus on anything else. You’re drawn in, intrigued by everything he does, from the way he moves to the way his lips curve ever so slightly into a smile.
Eventually, he reaches a pair of ornate wooden doors, their intricate carvings glowing softly in the candlelight. He turns the handle and pushes them open, revealing a room that seems to be bathed in the softest, most intimate light. The bedroom is expansive, yet inviting. It’s quiet—a world away from the rest of the house—and the air is thick with the promise of something unspoken.
[[Enter your bedroom->Bedroom Description]]@@.image-wrapper-w70p;<img src="Pics\Bedroom\Jerk.gif" style="width: 75%; height: auto;"> @@
[[Finish->Bed]]<h1 align="center">Chapter 3: Open the Door</h1>
<hr>
Your hand hesitates on the handle. For a moment, silence stretches long and uneasy. But curiosity wins. You twist the knob and slowly pull the heavy door open.
The hallway is dim. Empty.
No sign of the figure you saw. Just flickering candle sconces and shadows stretching across the walls. You step forward, just enough to lean your head out and glance both ways.
$mainChar.firstName (softly): "Hello?"
No answer.
Then—a sharp sound behind you.
You turn, too late.
A hand grabs your wrist—strong, gloved, and fast—yanking you forward. Before you can react, another arm wraps around your torso, pulling you off balance. The hallway tilts. The scent of leather and something metallic fills your nose.
$mainChar.firstName (struggling): "Wait—what the—!"
A cloth presses against your mouth. The scent is sweet and dizzying. You try to fight it, but your limbs grow heavy, sluggish. The shadows dance faster. Your vision starts to blur.
You hear a voice—low, controlled, but urgent.
Masked Voice: "Package secured. Moving."
Then… [[darkness.->kidnap]]<h1 align="center">Chapter 3: Lock the Door</h1>
<hr>
Your pulse races as you step back from the peephole. Whoever that was—they weren’t just passing by.
You slide the lock into place with a loud click, then double-check it out of instinct. The bolt feels solid beneath your fingers, but your nerves don’t settle.
You stand still for a moment, listening.
Nothing.
The hallway beyond the door is silent now. Still. Too still.
You draw the curtains over the nearby window and flick off one of the bedside lamps, casting part of the room in shadow. You pace for a moment, heart pounding, running possibilities through your head.
Who was he?
How did he find you?
And more importantly—why did he smile like that?
A soft hum of sound begins to creep in—the wind brushing against the walls outside, the low thrum of music somewhere deep in the mansion, and your own breath, rising and falling in your chest.
Then, a knock.
Again.
Soft. Deliberate.
And then… nothing.
You inch toward the door again, but this time, you don't look. Whoever it was, they know you're inside. And now, you’ve made it clear you don’t want them coming in.
But was that the [[right choice?->sleep]]Your head throbs.
The coldness of the floor seeps into your skin as your eyes flutter open. For a second, it’s hard to tell if you’re dreaming. You’re back somewhere familiar—but… off. The walls are the same deep stone. The lighting, still soft and golden. But this isn’t the room you were in before. This part of the mansion feels older. Forgotten. Like it wasn’t meant to be found.
You’re lying on a velvet chaise, wrists no longer bound—but a dull ache lingers in your limbs. Someone brought you here, gently enough not to injure you... but forcefully enough that you weren’t meant to leave on your own.
You sit up slowly.
The room is silent—eerily so.
A mirror hangs across from you, cracked slightly at the corner. In it, you see yourself—disoriented, breathing hard—but behind your reflection, a shadow flickers.
You spin around.
Nothing.
But the sense of being watched grows stronger.
Then—a door creaks open on its own. It wasn’t there a second ago. A passage carved behind a false wall. You hear faint music, echoing through the hidden corridor. Soft piano notes, distant laughter… and a familiar voice.
Mysterious Man (faintly): “I didn’t think they’d act so soon.”
Your breath catches.
He’s here.
Somewhere.
[[Go Out->Foyer 1]]
@@.image-wrapper-w70p;<img src="Pics\Bedroom\Sleep.jpg" style="width: 75%; height: auto;"> @@
You slept as much as you could. <br />
<<set $hour = 8>>
<<set $minute = 0>>
<p class="add">+$mainChar.maxEnergy Energy</p> <br />
<<set $mainChar.energy += $mainChar.maxEnergy>>
<<if $brushingTeeth != true>>
<<checkbox "$brushingTeeth" false true>> Brush teeth
<<else>>
<<checkbox "$brushingTeeth" false true checked>> Brush teeth
<<endif>>
<br />
<<if $combingHair != true>>
<<checkbox "$combingHair" false true>> Comb hair
<<else>>
<<checkbox "$combingHair" false true checked>> Comb hair
<<endif>>
<br />
<<link "Get up">>
<<if $brushingTeeth == true>>
<<set $mainChar.appearance.teethBrushed = true>>
<<set $minute += 3>>
<<endif>>
<<if $combingHair == true>>
<<set $mainChar.appearance.isCombed = true>>
<<set $minute += 3>>
<<endif>>
<<goto "BedroomDifferent">>
<</link>>@@.image-wrapper-w70p;<img src="Pics\Bedroom\Room.webp" style="width: 75%; height: auto;"> @@
You stir to the sound of silence. The sheets beneath you are soft—too soft, like velvet soaked in secrets. Your head throbs faintly, and as your eyes adjust to the low amber glow of the room, reality creeps back in.
This isn’t the room you were in before.
You’re in a bedroom, but not the kind meant for comfort. The walls are dark stone, almost dungeon-like, but softened by expensive furnishings—a contradiction wrapped in elegance and control. A single chandelier dangles overhead, its dim bulbs casting slow-turning shadows that stretch across the high ceiling.
The bed is massive. Black sheets. Crimson pillows. A cage of beauty, dressed in luxury but soaked in mystery. Heavy velvet curtains hang on all four sides—drawn back just enough for you to know you’re being displayed, not hidden.
To your left, there’s a mirror, not cracked like before, but flawless—a one-way glass, maybe? You stare into it, and for a moment, it feels like something stares back.
To your right, a single nightstand. On it: a glass of water, untouched. A single black feather. And a small note folded in half. Your name—$mainChar.firstName—written across it in careful cursive.
A faint scent clings to the air. Not cologne, not perfume—something darker. Musk, spice, and the ghost of something floral. It lingers in your lungs, heavy like a memory you’re not supposed to remember.
There's a door at the far end, painted the same color as the walls, easy to miss if you weren’t looking. It’s closed. No lock visible on this side. No sound behind it.
The room is beautiful.
But it’s not yours.
And it’s clear now—[[you’re not a guest anymore->Bedroom]]<h1 align="center">Chapter 3: Check the Hallway</h1>
<hr>
You wait until the silence feels absolute. The hallway has gone still again, but you can’t shake the chill crawling across your skin.
You walk softly toward the door, ear pressed gently against the wood. Nothing. Not a breath, not a sound.
You unlock the deadbolt with a slow, careful twist.
Then, you ease the door open just an inch.
Another.
Another.
The hallway is empty. The flickering light overhead casts a stuttering shadow down the corridor. You see no one.
Still… something feels off.
You step out. Just enough to scan left, then right. A shiver runs up your back as you notice—
the security camera down the hall has been turned.
That’s when it happens.
A rush of air behind you—
A thud—
And then blackness.
A thick bag is yanked over your head.
Strong arms slam into your torso, pulling you backward before you can scream. You thrash, but the grip around your chest tightens like a vice.
Your feet leave the ground. You hear the door slam shut behind you—yours. Then footsteps. Fast. Heavy. Someone’s dragging you.
You shout, but the sound is muffled against the cloth and the adrenaline flooding your system.
The hallway becomes a blur of movement and vibration. A stairwell. A creaking floor.
Then, a door opens—cold air, damp and heavy—
And you’re tossed into something hard. Metal.
A van.
The doors slam.
The engine rumbles to life.
[[And you’re gone.->kidnap]]<h1 align="center">Chapter 3: Barricade the Door and Try to Sleep</h1>
<hr>
You stare at the door a moment longer, your mind running in circles. That knock didn’t feel random. And that shadow outside? Too deliberate. Too patient.
You move quickly, grabbing the closest chair and wedging it under the doorknob. Then your weight bench. Then your suitcase. You stack anything heavy, anything solid—layer after layer of "just in case."
The silence presses in around you like fog.
You flick off the lights and let the glow of the city filter in through the blinds.
The room feels different now. Smaller. But safer.
You lay down on the couch—not the bed. You want a clear view of the door, just in case.
Your phone buzzes.
Unknown Number:
“You made your choice. We’ll make ours.”
Your stomach drops.
You lock your phone. Set it face-down.
You lay back and breathe.
They can’t get in, you tell yourself.
You stay like that for a long while—watching shadows crawl across the ceiling. Listening for the smallest sound.
Eventually, your eyes grow heavy.
And despite everything… [[you drift.->BedroomDifferent]]@@.image-wrapper-w70p;<img src="Pics\Maze\Maze-Front.webp" style="width: 90%; height: auto;"> @@
[[Walk around]]
[[Go Back->Out Front]]@@.image-wrapper-w70p;<img src="Pics\Backyard\Back.jpg" style="width: 75%; height: auto;"> @@
<<if visited() is 1>>
You step through the double doors at the back of the mansion, and for a moment, the air changes—warmer, softer, charged with something electric.
Before you stretches a lush, private garden oasis, walled off by tall hedges and smooth stone barriers. The space hums with quiet music, faint laughter, and the subtle rhythm of pleasure in motion.
The garden blooms wildly—deep reds, purples, and golds tangled together like the setting sun caught in a dream. Marble statues of nude male figures rise from between beds of roses and ivy. Among the flowers, a few men recline on blankets, some fully nude, others draped in silk or mesh, fingers tracing skin like they’re painting stories into each other.
At the far edge, the pool glistens, illuminated from below with an ethereal light that casts the men in the water in a sensual glow. Their bodies gleam with water and oil, muscles moving like shadows beneath the surface. Some swim lazily, others press against each other at the edges, hands wandering beneath the waves. One man sits on the pool’s ledge, head thrown back in laughter as another massages his thighs from the water below.
To your right, a curved bar carved from obsidian and glass shimmers in the twilight. Behind it, another shirtless man with tattoos curling across his chest pours drinks—dark liquors, golden elixirs, something red like blood. A group of men—diverse, beautiful, lost in each other’s presence—clink glasses, sip slow, and exchange glances heavy with intent.
Everywhere you look, there’s skin, motion, connection.
Some speak in hushed tones.
Some don’t speak at all.
Every man here seems perfectly at home—unbothered by modesty, bathed in confidence.
And somehow… you feel like you were meant to be here too.
<</if>>
[[Bar]]
[[Go Swimming->Pool]]
[[Garden]]
<<if $lastPlace == "Foyer 1">>
[[Go Inside->Foyer 1]]
<<elseif $lastPlace == "Foyer">>
[[Go Inside->Foyer]]
<</if>>
@@.image-wrapper-w70p;<img src="Pics\Maze\Maze-Front.webp" style="width: 90%; height: auto;"> @@
You get lost in the maze for hours with no way back to the manor.
So you head deeper in, and it starts getting dark oue of nowhere, really fast.
Someone jumps infront of me and instantly grabs me from behind and rips my clothes of.
<a href="javascript:void(0);" onclick="SugarCube.Engine.play('Maze Sex')">
<img src="Pics/Maze/Ripped.gif" style="width: 75%;">
</a>
He Fucks you endlessly...
@@.image-wrapper-w70p;<img src="Pics\Maze\MS1.gif" style="width: 90%; height: auto;"> @@
And Endlessly...
@@.image-wrapper-w70p;<img src="Pics\Maze\MS2.gif" style="width: 90%; height: auto;"> @@
And endlessly.
@@.image-wrapper-w70p;<img src="Pics\Maze\MS3.gif" style="width: 90%; height: auto;"> @@
<hr>
He forces his dick in your mouth and you suck it slowly.
@@.image-wrapper-w70p;<img src="Pics\Maze\MBJ1.gif" style="width: 90%; height: auto;"> @@
<<if visited("Bedroom")>>
[[Go take a shower->Have a shower]]
<<else>>
[[Find the exit->Out Front]]
<</if>>@@.image-wrapper-w70p;<img src="Pics\Lounge\outside.png" style="width: 75%; height: auto;"> @@
<<if visited() is 1>>
Tucked beneath a row of ivy-covered arches, the bar gleams like a jewel in the heart of the backyard. It's carved from smooth obsidian and deep black marble, cool to the touch and polished to a mirror shine. The surface reflects candlelight and the shimmer of oiled skin, giving everything a surreal, otherworldly glow.
Shelves lined with rare and exotic bottles stretch behind the counter, their colored glass casting fractured rainbows against the stone. Labels are in languages you don’t recognize—deep reds, golden ambers, and glowing emeralds line the racks, begging to be poured. Some of them have no names at all.
The bartender, bare-chested and covered in soft tattoos that wrap down his arms, moves with effortless grace. His hands work like a ritual—mixing, pouring, garnishing each drink with precision and a hint of drama. His eyes flick up between motions, landing on each guest with unspoken intent, as if he knows their flavor before they ask.
Plush leather stools, designed more for lounging than sitting, line the front of the bar. Men recline casually, sipping slow, whispering softly into each other’s ears. Some sit closer than strangers should. Some are already touching. Laughter bubbles up from one end. A moan escapes from another.
Above, hanging lanterns draped with black lace swing gently in the breeze, casting layered shadows across the patrons’ bare shoulders. The music here is slow, rhythmic, pulsing like a heartbeat—designed to match the rhythm of whatever you’re feeling.
And here at the bar, time doesn’t move the same.
Everything is slower. Smoother.
And every sip tastes like permission.
<</if>>
<<set $lastPlace = "Bar">>
[[Go Inside->The Velvet Lounge]]
[[Talk with Bartender]]
[[Drinks]]
[[Go Back->Backyard]]
<<set _image to either(1,2,3,4)>>
<<if _image == 1>>@@.image-wrapper-w70p;<img src="Pics/Backyard/Pool1.gif" style="width: 75%; height: auto;"> @@
<<elseif _image == 2>>@@.image-wrapper-w70p;<img src="Pics/Backyard/Pool2.gif" style="width: 75%; height: auto;"> @@
<<elseif _image == 3>>@@.image-wrapper-w70p;<img src="Pics/Backyard/Pool3.gif" style="width: 75%; height: auto;"> @@
<<elseif _image == 4>>@@.image-wrapper-w70p;<img src="Pics/Backyard/Pool4.gif" style="width: 75%; height: auto;"> @@<<endif>>
Wasn't that refreshing...
[[Go Back->Backyard]]@@.image-wrapper-w70p;<img src="Pics\Backyard\Garden.jpeg" style="width: 75%; height: auto;"> @@
[[Sunbathe Nude]] or [[Sunbathe Semi-Nude]]
[[Garden Shower]]
[[Fire Pit]]
[[Fantasy land]]
[[Frolic among the flowers]]
[[Go Back->Backyard]]@@.image-wrapper-w70p;<img src="Pics\Backyard\Bartender.jpg" style="width: 75%; height: auto;"> @@
<<set _rand = random(1, 3)>>
<<switch _rand>>
<<case 1>>
<p><b>$mainChar.firstName:</b> “What do you recommend for someone who just stepped into paradise?”</p>
<p><b>Bartender:</b> “Depends… are you trying to cool down, or heat up?”</p>
<p><b>Bartender:</b> “This one’s called 'The First Yes.' Most men here don't make it to their third.”</p>
<p><b>$mainChar.firstName:</b> “What happens on the third?”</p>
<p><b>Bartender:</b> “You stop asking questions and start participating.”</p>
<<case 2>>
<p><b>$mainChar.firstName:</b> “Everyone here seems so... comfortable. Is this what every night looks like?”</p>
<p><b>Bartender:</b> “Comfort’s easy when you know no one’s judging. Nights like this are about freedom. Consent. Control. Letting go.”</p>
<p><b>$mainChar.firstName:</b> “And you? You just serve drinks?”</p>
<p><b>Bartender:</b> “I serve what people really want. Drinks, conversation, a reason to stay... or a reason to surrender.”</p>
<p><b>Bartender:</b> “What are you really here for, $mainChar.firstName?”</p>
<<case 3>>
<p><b>$mainChar.firstName:</b> “Feels like this place knows more about me than it should.”</p>
<p><b>Bartender:</b> “It does. This house doesn’t invite strangers. Only men who are ready for… something.”</p>
<p><b>$mainChar.firstName:</b> “And what if I’m not sure what I’m ready for?”</p>
<p><b>Bartender:</b> “Then take a sip. Stay awhile. Watch the others. Sooner or later, what you're looking for will find you.”</p>
<p><b>Bartender:</b> “Or maybe… he already has.”</p>
<</switch>>
[[Drinks]]
[[Go Back->Bar]]
@@.image-wrapper-w70p;<img src="Pics\Lounge\Lounge.png" style="width: 75%; height: auto;"> @@
<<link "Patron">>
<<set $mainChar.money -= 5>>
<<set $mainChar.intoxication += 4>>
<<set $intoxicationHour = $hour>>
<<set $intoxicationMinute = $minute>>
<<goto "Drinks">>
<</link>>
<<link "Ciroc">>
<<set $mainChar.money -= 5>>
<<set $mainChar.intoxication += 4>>
<<set $intoxicationHour = $hour>>
<<set $intoxicationMinute = $minute>>
<<goto "Drinks">>
<</link>>
<<link "Hennessy">>
<<set $mainChar.money -= 5>>
<<set $mainChar.intoxication += 4>>
<<set $intoxicationHour = $hour>>
<<set $intoxicationMinute = $minute>>
<<goto "Drinks">>
<</link>>
<<link "Crown Royale">>
<<set $mainChar.money -= 5>>
<<set $mainChar.intoxication += 4>>
<<set $intoxicationHour = $hour>>
<<set $intoxicationMinute = $minute>>
<<goto "Drinks">>
<</link>>
<<link "Smirnoff">>
<<set $mainChar.money -= 5>>
<<set $mainChar.intoxication += 4>>
<<set $intoxicationHour = $hour>>
<<set $intoxicationMinute = $minute>>
<<goto "Drinks">>
<</link>>
<<link "Dusse">>
<<set $mainChar.money -= 5>>
<<set $mainChar.intoxication += 4>>
<<set $intoxicationHour = $hour>>
<<set $intoxicationMinute = $minute>>
<<goto "Drinks">>
<</link>>
<<link "Don Julio">>
<<set $mainChar.money -= 5>>
<<set $mainChar.intoxication += 4>>
<<set $intoxicationHour = $hour>>
<<set $intoxicationMinute = $minute>>
<<goto "Drinks">>
<</link>>
<<if $mainChar.intoxication >= 100>>
You leave, stumbling everywhere. Then you [[pass out drunk]]
<<elseif $lastPlace == "The Velvet Lounge">>
[[Go Back->The Velvet Lounge]]
<<elseif $lastPlace == "Bar">>
[[Go Back->Bar]]
<<elseif $lastPlace == "Private Bar">>
[[Go Back->Private Bar]]
<</if>><<if $mainChar.intoxication < 0>>
<<set $mainChar.intoxication = 0>>
<<elseif $mainChar.intoxication > 100>>
<<set $mainChar.intoxication = 100>>
<<endif>>
<<if $mainChar.intoxication > 0>>
<<intoxicationWidget>>
<</if>>
<br /><<widget "intoxicationBar">><<nobr>>
<<if $mainChar.intoxication == 0>><progress class="progressBar" value="0" max="100"></progress>
<<elseif $mainChar.intoxication == 1>><progress class="progressBar" value="1" max="100"></progress>
<<elseif $mainChar.intoxication == 2>><progress class="progressBar" value="2" max="100"></progress>
<<elseif $mainChar.intoxication == 3>><progress class="progressBar" value="3" max="100"></progress>
<<elseif $mainChar.intoxication == 4>><progress class="progressBar" value="4" max="100"></progress>
<<elseif $mainChar.intoxication == 5>><progress class="progressBar" value="5" max="100"></progress>
<<elseif $mainChar.intoxication == 6>><progress class="progressBar" value="6" max="100"></progress>
<<elseif $mainChar.intoxication == 7>><progress class="progressBar" value="7" max="100"></progress>
<<elseif $mainChar.intoxication == 8>><progress class="progressBar" value="8" max="100"></progress>
<<elseif $mainChar.intoxication == 9>><progress class="progressBar" value="9" max="100"></progress>
<<elseif $mainChar.intoxication == 10>><progress class="progressBar" value="10" max="100"></progress>
<<elseif $mainChar.intoxication == 11>><progress class="progressBar" value="11" max="100"></progress>
<<elseif $mainChar.intoxication == 12>><progress class="progressBar" value="12" max="100"></progress>
<<elseif $mainChar.intoxication == 13>><progress class="progressBar" value="13" max="100"></progress>
<<elseif $mainChar.intoxication == 14>><progress class="progressBar" value="14" max="100"></progress>
<<elseif $mainChar.intoxication == 15>><progress class="progressBar" value="15" max="100"></progress>
<<elseif $mainChar.intoxication == 16>><progress class="progressBar" value="16" max="100"></progress>
<<elseif $mainChar.intoxication == 17>><progress class="progressBar" value="17" max="100"></progress>
<<elseif $mainChar.intoxication == 18>><progress class="progressBar" value="18" max="100"></progress>
<<elseif $mainChar.intoxication == 19>><progress class="progressBar" value="19" max="100"></progress>
<<elseif $mainChar.intoxication == 20>><progress class="progressBar" value="20" max="100"></progress>
<<elseif $mainChar.intoxication == 21>><progress class="progressBar" value="21" max="100"></progress>
<<elseif $mainChar.intoxication == 22>><progress class="progressBar" value="22" max="100"></progress>
<<elseif $mainChar.intoxication == 23>><progress class="progressBar" value="23" max="100"></progress>
<<elseif $mainChar.intoxication == 24>><progress class="progressBar" value="24" max="100"></progress>
<<elseif $mainChar.intoxication == 25>><progress class="progressBar" value="25" max="100"></progress>
<<elseif $mainChar.intoxication == 26>><progress class="progressBar" value="26" max="100"></progress>
<<elseif $mainChar.intoxication == 27>><progress class="progressBar" value="27" max="100"></progress>
<<elseif $mainChar.intoxication == 28>><progress class="progressBar" value="28" max="100"></progress>
<<elseif $mainChar.intoxication == 29>><progress class="progressBar" value="29" max="100"></progress>
<<elseif $mainChar.intoxication == 30>><progress class="progressBar" value="30" max="100"></progress>
<<elseif $mainChar.intoxication == 31>><progress class="progressBar" value="31" max="100"></progress>
<<elseif $mainChar.intoxication == 32>><progress class="progressBar" value="32" max="100"></progress>
<<elseif $mainChar.intoxication == 33>><progress class="progressBar" value="33" max="100"></progress>
<<elseif $mainChar.intoxication == 34>><progress class="progressBar" value="34" max="100"></progress>
<<elseif $mainChar.intoxication == 35>><progress class="progressBar" value="35" max="100"></progress>
<<elseif $mainChar.intoxication == 36>><progress class="progressBar" value="36" max="100"></progress>
<<elseif $mainChar.intoxication == 37>><progress class="progressBar" value="37" max="100"></progress>
<<elseif $mainChar.intoxication == 38>><progress class="progressBar" value="38" max="100"></progress>
<<elseif $mainChar.intoxication == 39>><progress class="progressBar" value="39" max="100"></progress>
<<elseif $mainChar.intoxication == 40>><progress class="progressBar" value="40" max="100"></progress>
<<elseif $mainChar.intoxication == 41>><progress class="progressBar" value="41" max="100"></progress>
<<elseif $mainChar.intoxication == 42>><progress class="progressBar" value="42" max="100"></progress>
<<elseif $mainChar.intoxication == 43>><progress class="progressBar" value="43" max="100"></progress>
<<elseif $mainChar.intoxication == 44>><progress class="progressBar" value="44" max="100"></progress>
<<elseif $mainChar.intoxication == 45>><progress class="progressBar" value="45" max="100"></progress>
<<elseif $mainChar.intoxication == 46>><progress class="progressBar" value="46" max="100"></progress>
<<elseif $mainChar.intoxication == 47>><progress class="progressBar" value="47" max="100"></progress>
<<elseif $mainChar.intoxication == 48>><progress class="progressBar" value="48" max="100"></progress>
<<elseif $mainChar.intoxication == 49>><progress class="progressBar" value="49" max="100"></progress>
<<elseif $mainChar.intoxication == 50>><progress class="progressBar" value="50" max="100"></progress>
<<elseif $mainChar.intoxication == 51>><progress class="progressBar" value="51" max="100"></progress>
<<elseif $mainChar.intoxication == 52>><progress class="progressBar" value="52" max="100"></progress>
<<elseif $mainChar.intoxication == 53>><progress class="progressBar" value="53" max="100"></progress>
<<elseif $mainChar.intoxication == 54>><progress class="progressBar" value="54" max="100"></progress>
<<elseif $mainChar.intoxication == 55>><progress class="progressBar" value="55" max="100"></progress>
<<elseif $mainChar.intoxication == 56>><progress class="progressBar" value="56" max="100"></progress>
<<elseif $mainChar.intoxication == 57>><progress class="progressBar" value="57" max="100"></progress>
<<elseif $mainChar.intoxication == 58>><progress class="progressBar" value="58" max="100"></progress>
<<elseif $mainChar.intoxication == 59>><progress class="progressBar" value="59" max="100"></progress>
<<elseif $mainChar.intoxication == 60>><progress class="progressBar" value="60" max="100"></progress>
<<elseif $mainChar.intoxication == 61>><progress class="progressBar" value="61" max="100"></progress>
<<elseif $mainChar.intoxication == 62>><progress class="progressBar" value="62" max="100"></progress>
<<elseif $mainChar.intoxication == 63>><progress class="progressBar" value="63" max="100"></progress>
<<elseif $mainChar.intoxication == 64>><progress class="progressBar" value="64" max="100"></progress>
<<elseif $mainChar.intoxication == 65>><progress class="progressBar" value="65" max="100"></progress>
<<elseif $mainChar.intoxication == 66>><progress class="progressBar" value="66" max="100"></progress>
<<elseif $mainChar.intoxication == 67>><progress class="progressBar" value="67" max="100"></progress>
<<elseif $mainChar.intoxication == 68>><progress class="progressBar" value="68" max="100"></progress>
<<elseif $mainChar.intoxication == 69>><progress class="progressBar" value="69" max="100"></progress>
<<elseif $mainChar.intoxication == 70>><progress class="progressBar" value="70" max="100"></progress>
<<elseif $mainChar.intoxication == 71>><progress class="progressBar" value="71" max="100"></progress>
<<elseif $mainChar.intoxication == 72>><progress class="progressBar" value="72" max="100"></progress>
<<elseif $mainChar.intoxication == 73>><progress class="progressBar" value="73" max="100"></progress>
<<elseif $mainChar.intoxication == 74>><progress class="progressBar" value="74" max="100"></progress>
<<elseif $mainChar.intoxication == 75>><progress class="progressBar" value="75" max="100"></progress>
<<elseif $mainChar.intoxication == 76>><progress class="progressBar" value="76" max="100"></progress>
<<elseif $mainChar.intoxication == 77>><progress class="progressBar" value="77" max="100"></progress>
<<elseif $mainChar.intoxication == 78>><progress class="progressBar" value="78" max="100"></progress>
<<elseif $mainChar.intoxication == 79>><progress class="progressBar" value="79" max="100"></progress>
<<elseif $mainChar.intoxication == 80>><progress class="progressBar" value="80" max="100"></progress>
<<elseif $mainChar.intoxication == 81>><progress class="progressBar" value="81" max="100"></progress>
<<elseif $mainChar.intoxication == 82>><progress class="progressBar" value="82" max="100"></progress>
<<elseif $mainChar.intoxication == 83>><progress class="progressBar" value="83" max="100"></progress>
<<elseif $mainChar.intoxication == 84>><progress class="progressBar" value="84" max="100"></progress>
<<elseif $mainChar.intoxication == 85>><progress class="progressBar" value="85" max="100"></progress>
<<elseif $mainChar.intoxication == 86>><progress class="progressBar" value="86" max="100"></progress>
<<elseif $mainChar.intoxication == 87>><progress class="progressBar" value="87" max="100"></progress>
<<elseif $mainChar.intoxication == 88>><progress class="progressBar" value="88" max="100"></progress>
<<elseif $mainChar.intoxication == 89>><progress class="progressBar" value="89" max="100"></progress>
<<elseif $mainChar.intoxication == 90>><progress class="progressBar" value="90" max="100"></progress>
<<elseif $mainChar.intoxication == 91>><progress class="progressBar" value="91" max="100"></progress>
<<elseif $mainChar.intoxication == 92>><progress class="progressBar" value="92" max="100"></progress>
<<elseif $mainChar.intoxication == 93>><progress class="progressBar" value="93" max="100"></progress>
<<elseif $mainChar.intoxication == 94>><progress class="progressBar" value="94" max="100"></progress>
<<elseif $mainChar.intoxication == 95>><progress class="progressBar" value="95" max="100"></progress>
<<elseif $mainChar.intoxication == 96>><progress class="progressBar" value="96" max="100"></progress>
<<elseif $mainChar.intoxication == 97>><progress class="progressBar" value="97" max="100"></progress>
<<elseif $mainChar.intoxication == 98>><progress class="progressBar" value="98" max="100"></progress>
<<elseif $mainChar.intoxication == 99>><progress class="progressBar" value="99" max="100"></progress>
<<elseif $mainChar.intoxication == 100>><progress class="progressBar" value="100" max="100"></progress>
<<endif>>
<</nobr>><</widget>>@@.image-wrapper-w70p;<img src="Pics\Bedroom\Room.webp" style="width: 75%; height: auto;"> @@
<<set $mainChar.intoxication = 0>>
Your head is swimming. Not in pain—just… floating. Like your body has weight, but your thoughts don’t.
You blink against the haze, light creeping in through the heavy velvet curtains that line the tall windows of your room. The air smells faintly of citrus and something darker—spice, maybe… cologne?
You shift, feeling the soft drag of black satin sheets against your skin.
You're in the bed. Your bed—at least, you think it is. You remember the bar: the drinks, the conversation, the heat of someone’s breath close to your ear. You remember a final drink, handed to you with a smirk from the bartender. Something bold. Something smooth.
Then… nothing.
$mainChar.firstName (groggy): "...hello?"
Silence answers. The room is still.
You sit up slowly. Your clothes are still on—barely. Your shirt is unbuttoned. Your belt undone. One shoe is off. One remains.
Your throat is dry, but your skin feels warm. Touched.
You spot a glass of water on the nightstand, along with a small folded card—identical to the ones from before. Your name, written neatly in silver ink.
You open it with trembling fingers.
“We liked watching you.
You’re beginning to let go.”
— M.
Your breath catches.
The door to the hallway is slightly ajar. A breeze whispers through the crack, as if someone left only moments ago.
You weren’t alone last night.
But no one stayed to say goodbye.
[[Get Up->Bedroom]]<<set _image to either(1,2,3,4)>>
<<if _image == 1>>@@.image-wrapper-w70p;<img src="Pics/Backyard/sunnude1.jpg" style="width: 75%; height: auto;"> @@
<<elseif _image == 2>>@@.image-wrapper-w70p;<img src="Pics/Backyard/sunnude2.jpg" style="width: 75%; height: auto;"> @@
<<elseif _image == 3>>@@.image-wrapper-w70p;<img src="Pics/Backyard/sunnude3.jpg" style="width: 75%; height: auto;"> @@<<endif>>
[[Go Back->Garden]]<<set _image to either(1,2,3,4)>>
<<if _image == 1>>@@.image-wrapper-w70p;<img src="Pics/Backyard/sun1.jpg" style="width: 75%; height: auto;"> @@
<<elseif _image == 2>>@@.image-wrapper-w70p;<img src="Pics/Backyard/sun2.jpg" style="width: 75%; height: auto;"> @@
<<elseif _image == 3>>@@.image-wrapper-w70p;<img src="Pics/Backyard/sun3.jpg" style="width: 75%; height: auto;"> @@<<endif>>
[[Go Back->Garden]]@@.image-wrapper-w70p;<img src="Pics\Backyard\Garden Shower.gif" style="width: 75%; height: auto;"> @@
You shower in the waterfall.
[[Go Back->Garden]]@@.image-wrapper-w70p;<img src="Pics\Backyard\Fire.jpg" style="width: 75%; height: auto;"> @@
You sat at the fire pit, making smores and enjoying yourself with other residents.
[[Go Back->Garden]]
<<if random(1, 3) == 1>>
Someone approches you, looking for a [[Good Time]]
<</if>>
Welcome to Fantasy Land
<hr>
You participate in the ongoing orgy...
@@.image-wrapper-w70p;<img src="Pics/Backyard/Scene 3/Scene1.gif" style="width: 75%; height: auto;"> @@
@@.image-wrapper-w70p;<img src="Pics/Backyard/Scene 3/Scene2.gif" style="width: 75%; height: auto;"> @@
@@.image-wrapper-w70p;<img src="Pics/Backyard/Scene 3/Scene3.gif" style="width: 75%; height: auto;"> @@
You all head inside to continue...
@@.image-wrapper-w70p;<img src="Pics/Backyard/Scene 3/Scene4.gif" style="width: 75%; height: auto;"> @@
@@.image-wrapper-w70p;<img src="Pics/Backyard/Scene 3/Scene5.gif" style="width: 75%; height: auto;"> @@
Everyone finishes and leaves to do [[something else->Have a shower]] @@.image-wrapper-w70p;<img src="Pics\Backyard\Frolic.jpg" style="width: 75%; height: auto;"> @@
You went frolicking in the Garden's Flowers.
[[Go Back->Garden]]<<set _image to either(1, 2, 3)>>
<<if _image == 1>>
@@.image-wrapper-w70p; <img src="Pics/Backyard/Scene 2/GT.gif" style="width: 75%; height: auto;"> @@
@@.image-wrapper-w70p; <img src="Pics/Backyard/Scene 2/GT1.gif" style="width: 75%; height: auto;"> @@
@@.image-wrapper-w70p; <img src="Pics/Backyard/Scene 2/GT2.gif" style="width: 75%; height: auto;"> @@
@@.image-wrapper-w70p; <img src="Pics/Backyard/Scene 2/GT3.gif" style="width: 75%; height: auto;"> @@
@@.image-wrapper-w70p; <img src="Pics/Backyard/Scene 2/GT4.gif" style="width: 75%; height: auto;"> @@
<<elseif _image == 2>>
@@.image-wrapper-w70p; <img src="Pics/Backyard/Scene 2/G-T.gif" style="width: 75%; height: auto;"> @@
@@.image-wrapper-w70p; <img src="Pics/Backyard/Scene 2/G-T1.gif" style="width: 75%; height: auto;"> @@
@@.image-wrapper-w70p; <img src="Pics/Backyard/Scene 2/G-T2.gif" style="width: 75%; height: auto;"> @@
@@.image-wrapper-w70p; <img src="Pics/Backyard/Scene 2/G-T3.gif" style="width: 75%; height: auto;"> @@
@@.image-wrapper-w70p; <img src="Pics/Backyard/Scene 2/G-T4.gif" style="width: 75%; height: auto;"> @@
<<elseif _image == 3>>
@@.image-wrapper-w70p; <img src="Pics/Backyard/Scene 2/GT-.gif" style="width: 75%; height: auto;"> @@
@@.image-wrapper-w70p; <img src="Pics/Backyard/Scene 2/GT-1.gif" style="width: 75%; height: auto;"> @@
<</if>>
[[Go Back->Fire Pit]]<h1 align="center">Chapter 3: Follow Him</h1>
<hr>
You take his hand. It's warm, firm, and steady—too steady, like he's done this a thousand times. He doesn't tug or rush. He just looks at you with a calm that says he already knows what you’ll do next.
Without a word, he turns and leads you through the Velvet Room.
The air thickens as you move deeper—heavier with heat, scent, and sound. Bare skin brushes past yours. A soft moan slips out from behind a curtain. Laughter, hushed conversation, the clink of crystal glasses—it all blends into an ambient rhythm, like the house itself is breathing.
He leads you past the glowing bar, past velvet sofas where men lounge half-nude, lips grazing necks, fingers teasing thighs.
You don’t stop walking. But your eyes don’t stop roaming either.
$mainChar.firstName (quietly):
"Is this all just… for show?"
He glances over his shoulder, his smirk sharp but not unkind.
Mysterious Man:
"No one here performs. Everyone indulges."
You reach another door. Smaller. Tucked away in the back, guarded by two soft-hung curtains and the scent of sandalwood.
He opens it, just enough for you to see a private lounge bathed in candlelight.
There’s a chaise, a table with two drinks already poured, and a wide, inviting chair upholstered in black leather. Music hums faintly from the walls—slow, jazzy, sensual.
He turns to face you.
Mysterious Man (softly):
"You made it past the door. You followed me here. That tells me a lot."
He steps closer, voice dipping lower.
Mysterious Man:
"But now I want to know what you want, $mainChar.firstName. Do you want conversation…? Or something more… [[physical?->First Sex]]"<h1 align="center">Chapter 3: Challenge Him</h1>
<hr>
You take a few steps after him… then stop.
He doesn’t turn around right away—just tilts his head slightly, like he already expected the hesitation.
$mainChar.firstName (firm):
"Before I follow you into whatever this is... you're gonna have to give me more than cryptic smiles and candlelight."
He slowly turns, facing you fully now. His expression doesn’t shift much—but you can see the amusement tugging at the corners of his mouth.
Mysterious Man (cool, composed):
"You’re not the first man to hesitate. But you might be the first to do it out loud."
He steps closer—casually, confidently—until there’s barely any space between your bodies.
Mysterious Man (lower):
"What would you like me to say, $mainChar.firstName? That you’ve been chosen? That this place knows things about you even you haven’t admitted to yourself?"
His voice softens, but there's something sharp beneath it.
Mysterious Man:
"Or maybe you’d rather I call this a game. One where the only rule… is honesty."
You stare at him. The tension between you simmers, not hostile—but charged.
$mainChar.firstName (eyes narrowing):
"I don’t play games I don’t understand."
Mysterious Man (smirking):
"Then stay. Ask questions. Push back. I want to see what happens when you stop pretending you’re not curious."
He turns again, but this time he doesn't walk away. He gestures toward the private lounge behind him—low-lit, rich with shadows and promise.
Mysterious Man:
"Come with me. But only if you’re ready to stop watching from the [[edge.->First Sex]]"<h1 align="center">Chapter 3: Ignore The Warning</h1>
<hr>
You stare at your phone for a long moment after the call ends.
His words echo:
"They either want something from you... or already have something on you."
You should be scared.
Maybe you are.
But curiosity is louder.
And something inside you says this was meant to happen.
You toss on a jacket, grab your phone, and head out the door.
<h2 align="center">Later That Night – Outside the Mansion</h2>
The building is even more imposing in person. The black stone. The wrought iron gate, partially open. Candles flicker in sconces by the door, casting the front steps in a warm, golden glow.
There’s no intercom. No bell.
Just a sense that they already know you’re here.
You push the gate open.
The front door swings inward before you can touch it.
Standing there, bathed in warm light, is the man from the text.
Tall. Clean-cut. Dark eyes. Sharp jaw.
Wearing all black. No name tag. No smile.
But something about him pulls at you.
Mysterious Man (quietly):
"Welcome, $mainChar.firstName. Took you long enough."
You hesitate, just for a breath.
Then step through the door.
It shuts softly behind you.
<h2 align="center">Inside the Mansion</h2>
The air smells of cedarwood, smoke, and something floral. Velvet walls absorb sound, making the space feel dreamlike, as if you’ve stepped into a world between worlds.
Candles line the hallway.
Somewhere deeper inside, music plays—low, slow, sensual.
The Mysterious Man begins walking.
You follow.
No questions.
Not yet.
You’ve crossed a line.
Whatever happens now…
[[You asked for it.->First Sex]]
<h1 align="center">Chapter 3: Call Niko back and ask if he knows someone inside.</h1>
<hr>
You stare at your call history, thumb hovering over Niko’s name.
You know he knows more than he said.
You hit call.
Niko (answering instantly):
"Already regretting this, huh?"
$mainChar.firstName (quiet, serious):
"You said you’ve never been inside… but do you know someone who has?"
A pause.
Niko:
"Why?"
$mainChar.firstName:
"Because I’m going. And I’d rather not go in blind."
Niko exhales sharply through his nose—half annoyed, half impressed.
Niko:
"I should’ve known you'd go anyway."
He’s quiet for a few seconds. Then:
Niko:
"There’s a guy. Name’s August. Real name? Who knows. He used to model. Been in that circle for years. Kinda vanished off socials a while back, but I still have a burner number for him."
$mainChar.firstName:
"Burner number?"
Niko (serious now):
"Because the Velvet Room doesn’t let anyone talk freely. If he answers, keep it vague. Don’t name names unless he does. And don’t be surprised if he hangs up."
Your phone buzzes again—Niko’s sent you the number.
Niko:
"Good luck. Just... don’t lose yourself in there. That place isn’t built for people who like to stay in [[control.->BedroomDifferent]]"<<set _image to either(1,2,3,4)>>
<<if _image == 1>>@@.image-wrapper-w70p;<img src="Pics/Spa/mass1.jpg" style="width: 75%; height: auto;"> @@
<<elseif _image == 2>>@@.image-wrapper-w70p;<img src="Pics/Spa/mass2.jpg" style="width: 75%; height: auto;"> @@
<<elseif _image == 3>>@@.image-wrapper-w70p;<img src="Pics/Spa/mass3.webp" style="width: 75%; height: auto;"> @@<<endif>>
[[Go Back->Spa]]<<set _image to either(1, 2,)>>
<<if _image == 1>>
@@.image-wrapper-w70p; <img src="Pics/Spa/mass4.gif" style="width: 75%; height: auto;"> @@
<<elseif _image == 2>>
<video width="600" height="400" autoplay loop playsinline controls>
<source src="Pics/Spa/Massagesex.mp4" type="video/mp4">
</video>
<</if>>
[[Go Back->Spa]]<<set _image to either(1, 2, 3, 4, 5)>>
<<if _image == 1>>
<video width="600" height="400" autoplay loop playsinline controls>
<source src="Pics/Secret Room/wrest1.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<<elseif _image == 2>>
<video width="600" height="400" autoplay loop playsinline controls>
<source src="Pics/Secret Room/wrest2.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<<elseif _image == 3>>
<video width="600" height="400" autoplay loop playsinline controls>
<source src="Pics/Secret Room/wrest3.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<<elseif _image == 4>>
<video width="600" height="400" autoplay loop playsinline controls>
<source src="Pics/Secret Room/wrest4.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<<elseif _image == 5>>
<video width="600" height="400" autoplay loop playsinline controls>
<source src="Pics/Secret Room/wrest5.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
[[Go Back->A Secret room]]@@.image-wrapper-w70p;<img src="Pics\library.png" style="width: 75%; height: auto;"> @@
You trail your fingers along the spines of ancient books, eyes scanning unreadable titles etched in worn gold and fading ink. The air is thick with history, and the room hums with a quiet that feels alive.
Then—
Something catches your eye.
A single book.
Tucked between two larger volumes, barely noticeable… except it doesn’t look old at all.
The spine is smooth. Black leather. No dust. No label. Just a tiny silver symbol pressed into the cover: a closed eye.
You pause, fingers hovering just above it.
$mainChar.firstName (softly):
"You weren’t meant to be here, were you?"
You pull it free.
The book is warm.
Not just from the room—but like it was held recently.
Pages ripple gently as if moved by a breath of wind.
You open it.
Nothing.
The pages are blank.
Dozens of them. Crisp, clean… empty.
Until one begins to shift.
Words bleed through the page in real time—faint at first, then clearer.
"He’s closer than you think."
"Don’t let him read this before you’re ready."
Your hands freeze.
A soft creak sounds from behind one of the tall bookshelves.
You whip around—
Nothing.
But the candlelight flickers. The air feels heavier. Warmer.
You turn back to the book—
It’s gone.
Your hands are empty.
In its place, on the rug beneath your feet…
A black envelope.
Just like the others.
But this one has no name. Only a single word:
[["Downstairs."->Ending 0.1]]The envelope in your hand feels heavier than paper should. Like it holds more than ink. Maybe even a decision.
You stare at the single word again:
"Downstairs."
Your eyes lift toward the edge of the room, where a heavy velvet curtain sways, as if moved by more than a breeze. Behind it, you hadn’t noticed it before, is a narrow spiral staircase, carved from dark stone and descending into shadows.
You glance back.
The book is still gone.
The warmth in the room has faded.
The silence is no longer comfortable. It’s waiting.
You walk toward the stairs. Slowly.
One hand on the cool iron railing. One breath held.
Step.
By step.
By step.
The air shifts as you descend—colder, stiller, like the house is holding its breath. At the bottom, there’s a door. No handle. Just another symbol etched into the stone: the closed eye, now half-open.
You touch it.
The door unlatches with a low click, and opens by itself.
Inside:
A room bathed in low red light.
A circle of chairs—empty.
A single camera in the corner, blinking.
A bed.
And a mirror.
You’re not alone.
You step in—and the door seals shut behind you.
A voice crackles softly through a speaker overhead.
It’s the Mysterious Man.
Mysterious Man (soft, deliberate):
"You're here because you want answers. But this house doesn’t give them."
A pause.
Mysterious Man:
"It makes you earn them."
Footsteps echo behind the mirror. A silhouette.
Male. Tall. Watching.
Mysterious Man:
"Strip away your doubts. Strip everything. Then maybe… you'll be ready."
The red light pulses once.
The mirror brightens.
And the silhouette moves toward the door.
You turn to face it—
[[Ready. Or not.->Ending 0.2]]🎉 Congratulations...
You’ve completed MYSTERY.
But did you escape it?
Or become part of it?
You made it through every shadow, every temptation, every whispered invitation behind velvet doors.
You followed the clues, crossed the thresholds, asked the right questions—or the wrong ones—and you stayed.
Now the house knows you.
Knows what you want.
Knows what you hide.
Knows what you’d do again… if no one was watching.
And maybe, just maybe—
you’d do it all over again.
Thank you for playing.
The Velvet Room is always open…
for those brave enough to return.
<<timed 30s>>
[[Beginning]]
<</timed>><h1 align="left">Version 1.0 - May 5, 2025</h1>
<hr>
"The mansion's doors opened wide—revealing choices, consequences, and secrets waiting to unfold."
<h2 align="left">New Additions</h2>
<h3 align="left">Story Branches</h3>
- Added a kidnapping path triggered by hallway and door interactions.
- Introduced branching routes including the hidden library, luxury bar, garden, and pool.
- Developed three bartender conversation variations based on player state.
<h3 align="left">Interactive Locations</h3>
- Garden scene added with pool, bar, fire pit, and sensual atmosphere.
- Hidden Library accessible through environmental clues and exploration.
- Private backyard space described with male statues, music, and late-night vibes.
<h3 align="left">Player Experience Enhancements</h3>
- Enabled conditional passages using stat-based macros (e.g., pass out from intoxication).
- Set up timed links that appear after a short delay to control story pacing.
- Created dynamic options that unlock after multiple visits to the same passage.
<h2 align="left">Logic and Gameplay Systems</h2>
<h3 align="left">Variables and Stats</h3>
- Used $mainChar.firstName throughout to personalize dialogue and narration.
- Implemented $lastPlace to track navigation history and smooth transitions.
- Established key thresholds for stats like $intoxication, $freakness, and $curiosity.
<h3 align="left">Conditional Navigation</h3>
- Ensured fallback options exist when stat conditions aren't met.
- Fixed inconsistencies in backtracking from locations like the Velvet Lounge.
<h2 align="left">Technical and Quality-of-Life Improvements</h2>
<h3 align="left">Auto-save Setup</h3>
- Drafted groundwork for auto-saving at critical junctures (e.g., after major decisions).
- Built space for future manual save prompts before pivotal scenes.
<h3 align="left">Macros and Events</h3>
- Added custom macro behavior for delayed link visibility.
- Created logic for links that only appear after repeated visits or specific triggers.
<h3 align="left">Interface Adjustments</h3>
- Adjusted display elements to better suit dark mansion themes and tone.
<h2 align="left">Visual and Thematic Cohesion</h2>
- Matched visual passages to themed environments:
- * Deep reds and obsidian for mansion interiors.
- * Ethereal lighting in pool and garden areas.
- * Quiet tension in library and bedroom scenes.
- Descriptions rewritten to evoke luxury, suspense, and attraction.
- Image and ambiance support for a narrative centered on mystery, temptation, and danger.
[[Back->Beginning]]<<if $showHomeLink is true>>
<<link "Back to Home">>
<<run window.location.href = "https://mystery.yaeyadir.store">>
<</link>>
<</if>>
<b>Intoxication:</b>
<progress max="100" value="<<=$intoxication>>"></progress>
<br>
<<print $intoxication>>%